Bad News! There's been a disaster. The primary laser cutter is down! Started going crazy right in the middle of doing some cuts. DioWarriors uses a number of laser cutters. We have two from FLUX, a company in Taiwan (we also use 3D printers from FLUX). Well, it's been a crazy week with Thanksgiving approaching (now past) and I'm working on the orders too. Lots going on. All the printers and laser cutters are busy every day from the morning to night. Things wear down with use. A control cable within our FLUX BeamBox -- the primary cutter -- must have flexed too much and broke, at least according to the tech support. So a replacement cable is on the way, all the way from Taiwan. In the mean time we're not slowing down. Engine Room Continues The next stage for the engine room is the portion that comes in direct contact with the VSS. Deck 4 is 002's central deck and the engine section connects to it. The way it connects is via rails and a linkage assembly. The engine section simply slides along the rails until it connects. So the engine section is in two parts -- the rear which has the thrusters and all the stuff I've been posting about and then a small part -- the inner section (in blue in the screenshot) -- that fits directly inside the VSS deck 4. This inner section is critical and it has to be strong to support the weight of the engine section. So the approach I've taken is to design this like a box that fits into the VSS structure. 002 Has Been Moved! VSS 002 is now in my Joe Room. Currently it sits on a 6' table -- one of those folding types -- and already it is obvious it's going to need a longer table. But having it in the Joe Room will make it easier to show it in a video. It'll be easier to show up dates as it gets worked on. Not Taking a Pause, But.... So, for the last few weeks I've been posting about the engine room section and it might seem like there's been a slow down with this VSS project. But that's not the case at all. There's just a lot of details to make right before committing resources. I've been going back and forth updating objects as I get nearer to 3D printing them. For example there's a lot of beams to support the floor or the walls. Since they take hours to print, and there's many of them, I can spend a week or two printing one set of beams. So I need to make sure the design is not going to change, which might require a reprint. So I inspect those beams, making sure they will print correctly, that the design is sound so I won't need to alter those beams in the future, that they fit correctly...I'm not taking my time on it, just being sure before committing. With JoeFest being the target deadline and there's much to do still, there's no luxury to reprint too often. New Props and Such
Now with VSS 002 in the Joe Room and the project is coming together, I find myself thinking of new props -- not just for this project, but props that can be used in general for any project. My thoughts are returning to the generic machinery that were in the DioWarriors Store years ago. Those are going to be updated very soon. New consoles and displays are also going to be looked at. New tables and cabinets, and other things needed in a diorama to fill-in. Stay tuned because things are going to heat up! :-) Other segments for the VSS Space Carrier 002 are being worked on. Some of these segments I have returned to finalize them and prepare them for 3D printing and laser cutting. There are some slight changes -- alterations, modifications, adjustments -- but for the most part the design remains consistent to what has been previously shown in this blog. Engine Compartment Round 2: The first round of posts for the engine room showed the intent for the design. Since then I've gone back to the engine room to finalize the assembly. What this means is I started to assemble the engine compartment virtually, as if the CAD drawings were completed. Using the CAD program SolidWorks I made an assembly for the beams -- the joists that will support the underside of the floor -- with all of the pegs that the joists will require. Then I made another assembly and attached the floor, which will be laser cut wood. I then made a 3rd assembly combining the previous two assemblies. I kept doing this, making a new assembly, until I was satisfied that how I assembled virtually in SoldiWorks will be exactly what I will expect for the physical model. I proofed everything: seeing how all the parts fit, double checked the clearances, taking into consideration the types of plastics and the way the parts will be made. Then I started the print. First, 3D print the joists/beams. Each component would take hours, some as much as 8 hours. To do half of the floor I would need three sets of these components. Next came the laser cutting step. First I laser cut the wood and the ABS sheets. For the styrene I wanted to paint it in two colors, black first, and a top coat of titanium. The idea is that I can use a low power laser to score a bit off the titanium exposing the black paint underneath. This will be good for doing small details, such as panel lines. I was about to do other little details, such as screws, but at the last moment I thought against it. The wood is sandwich between a layer of ABS, both at the top and bottom, and styrene at the very top. The styrene, being a very thin sheet, will help the floor have a very smooth surface. I didn't want the grain of the wood or the rough "dimple-like" surface of the ABS sheets to be visible as surface textures. Next:
Next up will be the other half of this floor. The joists are currently being 3D printed, and the laser cut parts are already done. After that will come the walls. At the same time I have started the assemblies for building the engine component that fits into the VSS itself. That part is a challenge all it's own. Bulkheads and Launch Tubes Welcome again to the eleventh segment of building the VSS 002. There are several kinds of bulkheads being used for this project. Some are for strictly aesthetic purposes, but most function a vital role for structural support. The most important bulkheads will be used to support the top hull. In a standard VSS, the top hull would be the flight deck made using MDF wood. With 002 the top hull is not the flight deck. The top hull is an actual hull and the flight deck is supported on it. There are also smaller bulkheads throughout the ship. These will serve both an aesthetic and functional role. Aesthetically they will help visualize that the VSS 002 is a military spaceship, and function for supporting the ceiling and serve as mounting points for attaching shelving, tables, and equipment. And still another type of bulkhead will be located in the walkway section. These will have a strong sci-fi look. And still another type of bulkhead will be located in the walkway section. These will have a strong sci-fi look. Around the decks, along the walls there will also be frames and greebles. The walls themselves will have a layer of greebles, and around doors, hatches, and windows will be a reinforced frame. Along the port and starboard sides there will be launch tubes. Two, in fact, one on each side. These launch tubes are designed for the Cobra Stiletto. Bulkhead Challenge To support the new top hull a system of supports needs to be created. Unlike the standard flight deck which functions as the top hull by resting directly on the walls, the new top hull will be made of several smaller tiles of wood and ABS. These tiles will connect like a puzzle. To give strength each tile will be reinforced by a 3D printed beam. The beams will crisscross all over the top hull functioning as a joist. To further give strength and help prevent sagging, bulkheads will be strategically positioned supporting the joists.
Round 2! Welcome to round two.... At this point building the VSS 002 has entered the final design stage. Because I'm going up against a hard deadline -- JoeFest 2021 -- I don't have the luxury to dwell in design mode for too long. 3D printing takes time and many of the large parts that need to be 3D printed will take hours, even a full day, and there are many of these parts.
Engine Room - The Final Take The engine room will stick out an extra two feet from the main structure. It will be designed like a box that will slide into the VSS. To help give the VSS that spaceship look, I decided to use as many angled structures as possible. There will be a network of reinforcing beams ribbing the top and bottom of the engine room "box". These beams will keep the shape of the engines even when walls are removed for accessing the inside or for taking photos. Please note that there is still much work to do. The thruster units need to be supported and not resting directly on the floor, and the entire rear of the engine room needs to be sealed up. Beams and such need to be added to the outside of the side walls, and on the inside greebles need to get done. One thing that I like about having this ribbing structure is that equipment and machinery can be attached to the outer hull. Weapon turrets added too, as well as armor and other interesting things. Launch Tubes! It was asked if the VSS 002 will have launch tubes. The answer is yes. At the time the question was asked I had only showed walkways along the port and starboard sides. I wanted to add more to the VSS and since I also do toy photography, having a long walkway with bulkheads, airlocks, and loads of equipment was important, but the main superstructure itself simply did not have the room for vehicles, maintenance, crew stations, and then a corridor. So I had to go external to the outer hull. But the suggestion for launch tubes never left my mind. The Cobra Stiletto makes an excellent fighter. Nothing like a Star Wars or BSG, but in the realm of GI Joe, the Cobra Stiletto makes a formidable opponent. For the VSS it is a good size too -- small, dart-like. It can be moved around the inside of the VSS fairly easily and move into position to be catapulted into space. So a launch tube capable of supporting a space fighter the size of a Stiletto became my goal. The walkways are now up-side-down and I am a little concerned about that because I didn't intend them to be in this position. But in terms of looks, up-side-down looks good with the launch tubes above them. Someone had asked why they were so large, being simply walkways. My goal with them was for them to be large enough that two figures could walk side-by-side, and have props such as computers and machinery along the side and mounted to the ceiling above the figures. There would also have to be enough room to have some good looking Sci-Fi bulkheads. All of this takes space to look right. From here on out the design has to be ready to 3D print. I no longer have the time to experiment. I like the way the engine room looks with the ribbing, and that structure offers potential for mounting all sorts of machinery and things to the outer hull. All that will take away the boxy look of the VSS's hull and lean itself towards a Sci-Fi look. I would like to add beams and ribbing to the outer hull, but I may have to leave that for last.
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